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Old Jul 20, 2005, 06:49 PM // 18:49   #1
Ascalonian Squire
 
 
Join Date: Jul 2005
Location: Minneapolis, MN
Guild: The Gods of Cookery
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Default Mini Map (Radar) Suggestion?

Dont know if anyone is listening, but here goes.

I think that they should add a small (1 pixel) feint colored line on the radar to signify where the natural "boundaries" are. So many times I have tried to walk somewhere only to find my route inevitably blocked by a knee-high hill. That's annoying!! The line would be very feint (almost to the point of you really having to look at the map to see it), and a drastically different color (Yellow or Orange as an example), so that you could see where you were going easier. Also, give the players the option of turning these new "map lines" on or off.

What do you all think? Am I nuts, or would this be a good idea?
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Old Jul 20, 2005, 06:52 PM // 18:52   #2
Pre-Searing Cadet
 
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the boundaries, for the most part, are pretty well defined on the map. whenever i run someone, i look at the map for a route to travel and there are rarely problems with it. i'm sure this line you're talking about would help a little bit, but i don't think it would be worth the effort to implement it.
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Old Jul 20, 2005, 06:52 PM // 18:52   #3
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Quote:
Originally Posted by badgob
Dont know if anyone is listening, but here goes.

I think that they should add a small (1 pixel) feint colored line on the radar to signify where the natural "boundaries" are. So many times I have tried to walk somewhere only to find my route inevitably blocked by a knee-high hill. That's annoying!! The line would be very feint (almost to the point of you really having to look at the map to see it), and a drastically different color (Yellow or Orange as an example), so that you could see where you were going easier. Also, give the players the option of turning these new "map lines" on or off.

What do you all think? Am I nuts, or would this be a good idea?
I had the same problem when I first started playing. but after couple weeks, I've gotten use to it now. and I can kinda guess what are the passable terrans and what are not.
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Old Jul 20, 2005, 06:53 PM // 18:53   #4
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Even better would be able to

gasp


step over the 1 foot hill

or jump down a 5 foot cliff.
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Old Jul 20, 2005, 06:55 PM // 18:55   #5
Lion's Arch Merchant
 
 
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Quote:
Originally Posted by badgob
Dont know if anyone is listening, but here goes.

I think that they should add a small (1 pixel) feint colored line on the radar to signify where the natural "boundaries" are. So many times I have tried to walk somewhere only to find my route inevitably blocked by a knee-high hill. That's annoying!! The line would be very feint (almost to the point of you really having to look at the map to see it), and a drastically different color (Yellow or Orange as an example), so that you could see where you were going easier. Also, give the players the option of turning these new "map lines" on or off.

What do you all think? Am I nuts, or would this be a good idea?

I think part of the problem is that you can walk under things. Hence the lines would look as if they were blocking you when, in fact, they were not.

-Diomedes
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Old Jul 20, 2005, 09:18 PM // 21:18   #6
Ascalonian Squire
 
 
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Guild: The Gods of Cookery
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Well when I look at both the map and the radar, there are alot of browns that just fade together....not so much of a problem in , say, the snowy areas or during pre-searing, just all that brown......
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Old Jul 21, 2005, 12:59 AM // 00:59   #7
Krytan Explorer
 
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Eh, you'll get used to it. I used to have a problem with this when starting play during the betas, but after awhile it all becomes clear.
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Old Jul 21, 2005, 01:35 AM // 01:35   #8
Lion's Arch Merchant
 
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Quote:
Originally Posted by Lampshade
Even better would be able to

gasp


step over the 1 foot hill

or jump down a 5 foot cliff.
Jump? Step over? This shatters reality as I know it...I don't know....*jumps down a few-foot drop* Oh my god, it works! Quickly, spread the word!
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Old Jul 21, 2005, 02:46 AM // 02:46   #9
Frost Gate Guardian
 
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Guild: The Furies
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Personally, I'd like line-of-sight opponent detection. In other words, if you can't see your opponent such as there's a wall in the way, you can't see them.
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Old Jul 21, 2005, 09:04 AM // 09:04   #10
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Yes, I like that idea.
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Old Jul 21, 2005, 09:06 AM // 09:06   #11
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Location: BC, Canada.. how aboot that eh?
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It would make the game a lot more challenging.. i like it
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